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Preview Test Build v101-104

EDIT (9/23): Our latest (and hopefully final) version of the PTB for the Katana Update is now available:

  • Duelist: Very slightly reduced Rapier melee damage

  • Samurai:

  • Shifted Katana grip position further up the handle

  • Slightly lengthened Katana blade and increased melee attack distance

  • Increased Katana rotational speed

  • Increased rotational speed bonus when gripping Katana with two hands

  • Various minor physics tweaks

  • Increased energy cost of Katana ranged attack

  • Enabled "hazy rain" weather stage in multiplayer matches

  • Changed boundary system to take body position (not just head position) into account when determining if a player is out-of-bounds

  • Changed boundary system to be slightly more lenient to one-time boundary violations but more punishing to players that go out of bounds frequently

  • Adjusted Injury system so that injuries become visible more quickly

  • Added a dynamic cap on the skill points you can lose in a single multiplayer match

  • Made tutorial opponents start with slightly less health

  • Adjusted crowd lighting in dark stages

  • Fixed performance issue in exhibition matches by switching to sunnier stages

  • Fixed bug causing reversed shoulder IK when left-handed mode is turned on

  • Fixed bug causing stadium lights to never turn on in certain replays

  • Fixed bug that prevented the left shoulder of the Spiked Armor from taking Injuries

  • Fixed outfits for training opponents

  • Enhanced the smoothing algorithm for the handheld replay camera

  • Improved replay auto-intro timing

  • Fixed bug that allowed the GIF display to stay up during gameplay

  • Updated playlist of community GIFs

EDIT (9/22): v103 is now live for Quest users only. This is a minor update that attempts to fix the audio issues that have been observed on Quest. It is still multiplayer-compatible with the previous version (v102), so folks on PC do not need to update.

We've also released an updated spectator client, which now allows up to 14 spectators to connect to the same match! It also improves the music / UI toggle options and allows you to hide the private tag (so streamers can keep their tags secret).

EDIT (9/19): We've just pushed the next version for all platforms, v102! Here's what's changed:

  • Drastically scaled down the effect of the Injury system

  • It now takes more than twice as many hits (>10) to reach a fully injured state

  • Reduced extra damage caused by injuries to 40% of the previous level

  • Fixed a major bug that caused injuries to accumulate across matches instead of getting reset

  • Slightly increased rotation speed of the Katana when held in two hands

  • Made the Katana less likely to accidentally break out of a two-handed grip

  • Adjusted the self-hit collision volume for the Samurai to discourage spin attacks

  • Adjusted audio settings to (hopefully) solve corrupted audio bug

  • Fixed minor Samurai campaign menu bug

  • Fixed minor graphical issue preventing fog from affecting jumbotron sprites

  • Fixed bug that caused the Scythe to frequently lose two-handed grip


The Katana Update is coming soon, and it's available to play right now in the Preview Test Build channel! As always, check out #ptb-announcements on the Discord for instructions on how to join in. Here's the complete changelog for our first PTB, v101. We'll keep updating this post as new versions come out.


  • New Class: Samurai

  • Wields the Katana, a huge yet swift sword that can be used one-handed or two-handed

  • The base of the Katana is reinforced, acting like a shield on defense

  • Swing across your opponent to line up ranged attacks, which then fire in quick succession

  • New Game Mechanic: Injuries

  • Each time you hit an opponent, the area that you hit becomes more "injured"

  • Injured areas take more damage, up to 2x damage (after ~5 hits in the same spot)

  • Armor will deform and change color to reflect its injured state

  • New Cosmetics in the Armory

  • 1 new Armor (Mountain Armor)

  • 4 new Helms (Samurai Helm, Guard Helm, Bladed Helm, Viper Mask)

  • 4 new Metals (Platinum, Ruby, Sapphire, Topaz)

  • 1 new Accent (Charcoal)

  • New Replay/GIF Features

  • Auto Intro option: start your GIF with a stylish intro shot of each opponent

  • Handheld camera mode: shrink the battle and guide the camera using your controller

  • And More:

  • New "hazy rain" weather stage

  • New menu music track ("Victory")

  • Updated billboards and improved graphics on the stadium

  • Improved IK and limb positioning for all players and AIs (shoulder roll, waist bend, etc)

  • Improved shaders on hands to allow for smoother lighting

  • Rearranged and enhanced class selection menus

  • Added camera flash effects to the stadium crowd in dark stages

  • AI opponents now react physically when hit


  • Knight

  • No change

  • Duelist

  • Very slightly reduced Rapier melee damage

  • Monk

  • No change

  • Ninja

  • No change

  • Crusader

  • No change

  • Reaper

  • Slightly reduced Scythe melee damage

  • Very slightly reduced max shield health

  • Samurai

  • First appearance

NOTE: We also fixed a subtle bug that caused weapons to briefly get "stuck" trying to reach a waypoint on a curved input path (the path drawn by the player's controller). To fix this, we changed all weapons so that they don't have to follow the input path quite so closely. This will result in slightly looser, more natural positional motion for all weapons.

Due to this change, as well as the introduction of the Injury system detailed above, we're starting with a light touch on balance adjustments. But because these changes could have major, hard-to-predict effects, the balance situation may have changed much more than it appears! We'll need your help figuring out what further adjustments need to be made. Please post feedback in the #class-balance channel on the Discord. And thank you!


  • The Training stadium will now change color to properly reflect the player's Accent color

  • Fixed replay bug that caused a slight pause on death in replays of single-player matches

  • Fixed minor Tutorial bug that caused some controller diagrams not to highlight properly

  • Improved animation of death shatter particles, especially in replays.

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