The Katana Update is now live! Download it now to check out our new class, the Samurai, as well as a ton of new features (detailed below). As always, join the community on the Discord to find opponents, discuss balance, share your GIFs, and give your feedback to the devs.
The full changelog for v104:
FEATURES
New Class: Samurai
Wields the Katana, a huge yet swift sword that can be used one-handed or two-handed
The base of the Katana is reinforced, acting like a shield on defense
Swing across your opponent to line up ranged attacks, which then fire in quick succession
New Game Mechanic: Injuries
Each time you hit an opponent, the area that you hit becomes more "injured"
Injured areas take more damage, up to 40% extra damage (after ~8 hits in the same spot)
Armor will deform and change color to reflect its injured state
New Cosmetics in the Armory
1 new Armor (Mountain Armor)
4 new Helms (Samurai Helm, Guard Helm, Bladed Helm, Viper Mask)
4 new Metals (Platinum, Ruby, Sapphire, Topaz)
1 new Accent (Charcoal)
New Replay/GIF Features
Auto Intro option: start your GIF with a stylish intro shot of each opponent
Handheld camera mode: shrink the battle and guide the camera using your controller
And More:
New "hazy rain" weather stage
New menu music track ("Victory")
Updated billboards and improved graphics on the stadium
Improved IK and limb positioning for all players and AIs (shoulder roll, waist bend, etc)
Improved shaders on hands to allow for smoother lighting
Rearranged and enhanced class selection menus
Added camera flash effects to the stadium crowd in dark stages
AI opponents now react physically when hit
Updated playlist of community GIFs
BALANCE
Duelist
Slightly reduced Rapier melee damage
Reaper
Slightly reduced Scythe melee damage
Very slightly reduced max shield health
BUG FIXES
The Training stadium will now change color to properly reflect the player's Accent color
Fixed replay bug that caused a slight pause on death in replays of single-player matches
Fixed minor Tutorial bug that caused some controller diagrams not to highlight properly
Improved animation of death shatter particles, especially in replays.
Fixed subtle physics bug that caused weapons to briefly get "stuck" trying to reach waypoints on a curved input paths.
Changed boundary system to take body position (not just head position) into account when determining if a player is out-of-bounds
Changed boundary system to be slightly more lenient to one-time boundary violations but more punishing to players that go out of bounds frequently
Added a dynamic cap on the skill points you can lose in a single multiplayer match
Made tutorial opponents start with slightly less health
Adjusted crowd lighting in dark stages
Fixed performance issue in exhibition matches by switching to sunnier stages
Fixed bug causing stadium lights to never turn on in certain replays
Fixed bug that allowed the GIF display to stay up during gameplay