The latest minor update, v128, is now available! Thanks to everyone who helped test the PTB. :)
As always, please leave feedback on the Ironlights Discord so we know how the update is working for you! Here's the details on everything that changed:
FEATURES
- NEW AI OPPONENTS
- 5 new opponents are now available in the Gold League of the Campaign
- Each of these new challengers was recorded by one of our tournament champions!
BALANCE
Knight:
- Slightly increased Greatsword edge alignment ("cutting the air") physics bonus
- Slightly decreased Greatsword general rotation speed to compensate
- Loosened Greatsword positional physics very slightly
Duelist:
- Very slightly reduced Rapier melee damage
- Pushed back Rapier "reload plane" to make reloads slightly harder
Monk:
- Slightly reduced Staff one-handed rotational speed and drag to produce "looser" physics
- Pushed back Staff "reload plane" to make reloads slightly harder and rotation-dependent
Ninja:
- Pushed back melee attack distance very slightly (5cm)
Crusader:
- Made the Shield 10% taller
Reaper:
- Very slightly reduced the max health and regen rate of the Scythe shield bars
Samurai:
- Greatly increased Katana edge alignment ("cutting the air") physics bonus
- Decreased Katana general rotation speed to compensate
- Slightly loosened Katana one-handed positional physics
- Added very gradual anti-"windmill" slowdown effect to Katana
Berserker:
- Very slightly increased Warhammer melee damage
- Very slightly increased Warhammer maximum rotational speed
- Improved Warhammer handling on defense
- Removed "grip breaking" mechanic (which broke two-handed grip when hands were mis-aligned)
OTHER CHANGES
- Attempted to fix Scythe ranged attack particles sometimes being invisible in multiplayer games
- Fixed bug that caused damage particles to be far too large on Oculus Quest 2
- Added "Reduced Particles" option in the Options menu to allow fewer/smaller particles
- Added background to email entry in the Replay menu
- Tweaked AI defensive responses to tone down some weird behaviors
- Fixed bug causing the Warhammer defensive grip to adjust in the wrong direction in Replays
- After playing the tutorial for the first time, game will now quit to main menu instead of Campaign
- Fixed bug that prevented Champion-ranked players from receiving the relevant Achievement
- Added a backend system to allow devs to put players into a custom matchmaking pool (for events)
- Fixed a bug that sometimes caused the voice chat status to be incorrectly hidden
- Fixed Campaign bug that made all tournaments include the hardest opponents in the league
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