We've just pushed another minor update, v131! Here's what's new:
FEATURES
- NEW & UPDATED AI OPPONENTS
- 2 new fan-made opponents are now available in the Gold League of the Campaign
- 3 fan-made opponents have been updated with new animations
BALANCE
Knight:
- Very slightly reduced Greatsword melee damage
- Very slightly reduced Greatsword maximum rotational speed
Duelist:
- Very slightly reduced Rapier melee damage
Monk:
- No changes
Ninja:
- Slightly increased Katar ranged attack charge-up speed
Crusader:
- No changes
Reaper:
- Very slightly reduced Scythe melee damage
- Very slightly increased shield bar regeneration rate
Samurai:
- Slightly increased Katana melee damage
- Slightly reduced shield bar regeneration rate and max health
Berserker:
- Very slightly pushed back melee attack distance
- Very slightly reduced Warhammer melee damage
OTHER CHANGES
- Added a check to prevent an exploit involving Crusader ranged attacks
- Attempted a fix for the (hidden, experimental) multiplayer "pool" matchmaking system
- Slightly improved the skybox for the Starry Night stage
- Enabled future preview builds to stay compatible with live builds for multiplayer matchmaking
- Fixed a bug causing incorrect lighting on the Jingasa helm
- Fixed a bug causing terrible AI Warhammer defense
- Added a "preview screen" to the handheld camera in Replays
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