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v131 Update Notes

We've just pushed another minor update, v131! Here's what's new:


FEATURES

- NEW & UPDATED AI OPPONENTS

- 2 new fan-made opponents are now available in the Gold League of the Campaign

- 3 fan-made opponents have been updated with new animations


BALANCE

Knight:

- Very slightly reduced Greatsword melee damage

- Very slightly reduced Greatsword maximum rotational speed


Duelist:

- Very slightly reduced Rapier melee damage


Monk:

- No changes


Ninja:

- Slightly increased Katar ranged attack charge-up speed


Crusader:

- No changes


Reaper:

- Very slightly reduced Scythe melee damage

- Very slightly increased shield bar regeneration rate


Samurai:

- Slightly increased Katana melee damage

- Slightly reduced shield bar regeneration rate and max health


Berserker:

- Very slightly pushed back melee attack distance

- Very slightly reduced Warhammer melee damage



OTHER CHANGES


- Added a check to prevent an exploit involving Crusader ranged attacks

- Attempted a fix for the (hidden, experimental) multiplayer "pool" matchmaking system

- Slightly improved the skybox for the Starry Night stage

- Enabled future preview builds to stay compatible with live builds for multiplayer matchmaking

- Fixed a bug causing incorrect lighting on the Jingasa helm

- Fixed a bug causing terrible AI Warhammer defense

- Added a "preview screen" to the handheld camera in Replays



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