The latest minor update is now live! Here's all the new stuff:
FEATURES
- MULTIPLAYER RANK RESET
- A new season of Ironlights multiplayer has begun!
- All players above Gold I will have their rank reset to Gold I
- Adjusted rank levels and added Platinum I, II, and III ranks
- (Multiplayer rank changes are temporarily disabled during PTB)
- IMPROVED SANDBOX BOT SHARING
- You can now directly upload and download bots in-game
- Input a short code associated with your bot to download
- "Featured Bots" list allows easy access to hand-picked bots
BALANCE
Knight:
- No changes
Duelist:
- No changes
Monk:
- Added extra drag to slow down continuous two-handed spinning
- Slightly reduced bow-and-arrow ranged attack damage
- Very slightly increased Staff one-handed rotational force and drag for tighter physics
Ninja:
- Reduced length of Katar ranged attack targeting pointer
- Reduced size of charged-up ranged attack projectiles
Crusader:
- Reduced damage of Flail ranged attack
- Very slightly increased Flail melee damage
Reaper:
- No changes
Samurai:
- Reduced Katana two-handed non-rotational movement speed
Berserker:
- Reduced number of projectiles in ranged attack from 10 to 8.
Dragoon:
- Reduced Glaive melee damage and made damage more speed-dependent
- Reduced Glaive's ranged attack damage and projectile speed
- Reduced Parrying Dagger's ranged attack damage, but increased projectile speed
Scourge:
- Extended length of the Whip, allowing for easier whipcracks
- Slightly pushed back Whip reload threshold
- Made Whips and trails slightly more visible
- Added whipcrack sound effect to better indicate whipcrack bonus damage
OTHER CHANGES
- Fixed bug causing GIF emails to fail
- Increased damage reduction bonus for some heavier armors
- Defeated enemies in multiplayer will become visible as "ghosts" shortly after death
- Added more crisp sprite for the audience on higher-resolution platforms (Quest 2 + PC)
- Added two new custom bots to the campaign
- Fixed some leaderboards and achievements settings
- Added cheat code to reset all campaign progress (enter "resetsp123" in the Edit Private Tag menu)
- Mentioned the dagger ranged attack in the Dragoon tutorial
- Added more "notches" for custom game settings in private multiplayer games
- Fixed Dragooon and Duelist ranged attack indicators being visible in replay intros
- Fixed bug causing player boundaries to be visible in replay GIFs
- Fixed minor bug causing incorrect AA Options display on PC platforms
- Injuries in Training Mode are now properly reset when switching opponents
- Made Unlimited Energy optional in Training Mode
- Fixed bug causing abnormal IK on the waist during intro sequences
- Adjusted warning for surrendering from the multiplayer lobby
- Fixed bug causing oversensitive timeout detection in multiplayer games
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