The latest minor update (v145) has now launched! Here's what's changed:
BALANCE
Knight:
- Added slight "anti-windmill" drag to slow down continuous spinning attacks
- Very slightly reduced Greatsword melee damage
Duelist:
- Very slightly reduced Rapier melee damage
Monk:
- Very slightly reduced bow-and-arrow ranged attack damage
Ninja:
- Reduced energy cost of charging up ranged attacks
Crusader:
- Slightly loosened Heater Shield physics, allowing faster top speed
- Reduced ranged attack damage
- Very slightly increased Flail melee damage
Reaper:
- Very slightly reduced maximum health of Scythe shield bar
- Loosened non-rotational physics on the Scythe
Samurai:
- Adjusted two-handed positioning to slightly reduce wobbly “reacharound” motion
Berserker:
- No changes
Dragoon:
- Drastically increased energy cost of Glaive ranged attacks
- Reduced damage of Parrying Dagger and Glaive ranged attacks
- Slightly reduced Glaive melee damage
- Slightly reduced Parrying Dagger non-rotational movement speed
Scourge:
- Drastically reduced whipcrack bonus damage
- Slightly increased base Whip melee damage
- Slightly lengthened Whip handle (no change to total whip length or physics)
OTHER CHANGES
- Added the Visor Helm to the Armory
- Adjusted volume scaling of whipcrack sound effects
- Fixed matchmaking bug that sometimes resulted in incorrect multiplayer match type
- Attempted fix for bug that prevents multiplayer match lobby menu from appearing properly
- Attempted fix for bug that occasionally allowed blocked projectiles to hit defending player
- Adjusted disconnection settings to prevent certain undesired timeouts
- Fixed bug that sometimes caused surrendered Best-of-3 matches to be considered unranked
- Fixed incorrect AI torso IK in Campaign menu preview animations
- Fixed bug causing Diamond II players to be listed as MAX RANK in menus
- Fixed bug causing Best-of-3 matches to be slightly overvalued when determining rank
- Added check to handle rare bug that caused certain Campaign classes to be blocked off
- Fixed bug causing incorrect Achievements to be awarded
- Charging up will now fire a Ninja ranged attack instead of canceling it
- Scourge ranged projectiles will now be destroyed when they hit (or emerge from) the ground
- Added a check to prevent ranged attacks from distant (e.g. thrown) weapons
- Fixed bug causing incorrect input to be recorded on left-handed bots
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